Software Engineer based in Gothenburg. Reach me on LinkedIn. Passionate about software. Experienced in Fullstack, but aspires to work with systems programming and game development.
Steer your line without crashing into each other, working together to achieve the highest score. Developed during the Game Development Project course at Chalmers/GU.
In this project, my contributions included coding, creating music, developing the scoreboard system, providing knowledge in Godot, and managing CI.
The game challenges players to navigate lines through dynamic environments, emphasizing coordination and teamwork for high scoring.
In PITCH-BLACK, you find yourself in a dark, mysterious environment. Your mission is to discover hidden enemies using the innovative Rocket2000 technology. This game was developed for the Godot Wild Jam #19.
The gameplay involves navigating through a darkened world, relying on the Rocket2000 to reveal and confront hidden threats.
In this dynamic game, two teams engage in a unique battle of light versus darkness. Each team uses flashlights to either cover the map with light or engulf it in shadow. The gameplay is not just about territory control; players can also attack their opponents to thwart their efforts in coloring the map. After each round, the trailing team gets a chance to select a power-up, turning the tide in the next round. This strategic element adds depth and excitement to each match.
Strategic and fast-paced, the game challenges teams to skillfully use their flashlights, balancing between aggressive play and territorial control. Power-ups after each round add a layer of strategy, making every round unpredictable and thrilling.
GodotSharper is a utility library designed to enhance and simplify the development process in Godot C# projects. It provides a range of tools and functionalities to streamline various aspects of game development.
The library includes features like autowiring, node instantiation, node retrieval, and various list and scene utilities, each crafted to optimize the development workflow in Godot. Current efforts focus on the Autowiring feature, with more enhancements planned for future updates.
godolors is small project that generates a color palette for the Godot color constants, something that I felt was missing from the official documentation. The cheat sheet is added to the Godot documentation as a pull request, and is available in the official documentation.